|It shouldn't be forgotten that we are (wrongly) wanted felons...|
The important lesson we learned from yesterday's Warcraft session was if fighting a group with priests, take out the healers first as they can easily turn the tide of battle!
We were slightly scuppered straight out the gate when, though no fault of his own, Simon was unable was unable to make it - reducing our party to my paladin, Kevin's dwarf hunter, Tika, and his pet bear, and Pete's mage, Panril.
Meredith quickly adapted and told us that when we woke from our sleep back at the ranch, we discovered that Honrid (Simon's character) had seemingly run off with the farmer's daughter!
The farmer was not best-pleased and tasked us with delivering some harnesses to a town a couple of days away - with the promise that he's send Honrid on (possibly with boxed ears) should he show up again!
On the way to the North Gate pass we came upon the aftermath of a battle, where some Dark Iron Dwarves had murdered a couple of Mountain Rangers. We made quick work of them and then ensured the rangers had a decent burial before heading on to the encampment at the North Gate Pass, where we informed the residents that some of their colleagues had been killed back down the track.
I'd also managed to snag a magical mace from the Iron Dwarves - so that was good news!
We learned that the Dark Iron Dwarves had been becoming an increasing an increasing problem in the area where we were heading.
The next day we headed down the mountain tunnel into a forest and then eventually arrived at the village where we were to hand over the harnesses to one Drak Roughcut.
Of course, it wasn't that straight forward and we got suckered into a "side mission" of guarding a nearby dam while the village waited for some proper reinforcements to turn up.
Having handed over the harnesses, we headed off towards the dam - beside a nearby loch. Night fell as we trudged along and we were attacked by an Iron Dwarf hunter and his dog. Again, we made quick work of him, and as we carried on we spotted a camp fire which I thought might be the dam workers. Tika went to check it out and reported back that it was, in fact, five Iron Dwarves.
We came up with an elaborate plan for Tika to attack them then lead them deeper into the woods where we would ambush them. Which would have been fine if the dice gods had been with us. Instead some initially dreadful rolling saw both my paladin and our bear reduced to single hit points and it was only a sudden flurry (three in a row) of critical hits from Tika that really turned the battle in our favour.
The Iron Dwarf group consisted of three fighters, a mage (who was utterly useless and missed with every fireball he hurled at us) and a healer, who was rather adept at healing up any of the fighters that we did serious damage to.
The combination of Tika's sudden good fortune and the uselessness of our opponent's magicslinger thankfully meant we escaped death and lived to fight another day.